Stan Stringfellow

Technical Writer Contractor  /   Software Developer  /   Entrepreneur
Email:  Cell: USA-858-349-7907



  • Developer of PlasticFog, an open source IoT edge computing platform that optimizes large groups of smart things, such as Smart City assets, traffic signals, smart vehicles, robots, drones, and so forth. Developed the code using UML, C++, Kaa IoT platform, COIN-OR optimization suite, Linux and Windows; See
  • Published author of API / SDK guides, videos, system administrator guides, end user guides, and technical marketing materials
  • Can read/write programming languages: C/C++, C#, Java, JavaScript, Visual Basic, SQL, UML, HTML, REST/JSON, SOAP/XML
  • IT procedures documentation, such as backup and restore of enterprise data, server and network configuration, and Sharepoint design and administration
  • Telecom, Wi-Fi, and networking guides and documentation
  • Database, SQL, and NoSQL documentation
  • Familiar with Windows, Linux, Android, and other operating systems
  • Experienced with MS Office / Office 365, FrameMaker, Doxygen, Confluence etc.
  • Telecom chassis-level and board-level embedded software and RTOS documentation
  • Machine-to-machine (M2M) software developer documentation


B.A. Computer Science, UC San Diego, 1980


  • Web Portal Reference Guide  — This is a reference guide for a web portal that is used by marketing personnel at Sea World, Hilton, and other large venues. I developed this guide for The Experience Engine.
  • TE2 Mobile Client DevGuide – Android-Java — This is a developers guide for Android mobile apps that utilize the service provided by The Experience Engine.
  • Life Technologies HPC System Administrator Guide — This is a system admin guide for an HPC system that performs genetic analysis for large populations. This guide was used for an installation of the system in Saudi Arabia. It describes the racks, servers, cable routing, and system administration procedures for a complex HPC system. I wrote the guide for Life Technologies.
  • Oculus Developer Center – Unreal Game Engine — This is the Oculus guide for UE4 developers. I completely revamped this guide, improved its ease-of-use, added topics that were requested by the user community, and corrected a lot of out-dated content. NOTE: This site has been evolved since I left Oculus.
  • Here is an Oculus Developer Center blog article that I posted which describes the updates to the Unreal guide, above. NOTE: The first paragraph was written by a marketing person, not me. It’s a bit weak in my view.
  • Road To VR reviews the buffered haptics guide and sample C++ code that I did for Oculus:  (I did not write this article. This is a review of the work that I did.)
  • Android developers video — This is a fun Android developers video related to a virtual reality handheld device. I created this video for Nod Labs in San Francisco. I used Android Studio to demonstrate the development process. I designed the process and did the narration myself, with very little guidance from the company. I used Adobe Captivate to create the video content.
  • Amazon page for Backup and Restore Practices for the Enterprise  — This is the Amazon page for a book that I wrote under the auspices of Sun Microsystems. I was the lead author, and took overall responsibility for the book’s content. Here is the description of the book from Amazon:

A practical guide for IT organizations tasked with implementing or revamping a backup/restore architecture to serve today’s high-volume, distributed application environments. Backup & Restore Practices for Sun Enterprise Servers addresses issues such as scalability and performance of the backup/restore architecture, criteria for selecting tools and technologies, and key tradeoffs to consider. The authors provide detailed, real-world case studies, a start-to-finish methodology, example runbooks, and complete technical guidelines for planning backup architectures that meet specified service levels. For all system and network administrators running Sun Enterprise Servers.


Please see my resume.